Continuing on from my last live tweeting summary, I have tried to be consistent with my tweets relating them to future media and lecture readings. I have also continued to share content by peers which I believed to be core to future media studies and which have appealed to myself personally. Part two of my live tweeting summary blog will incorporate my tweets on some of the most prolific sci-fi films in film history such as ‘The Matrix’ and ‘Blade Runner’. A movie which I personally enjoyed tweeting about was Ready Player One. A visually appealing movie which predicts a future that we are working towards. A society which uses virtual reality to cover their own imperfections as seen in popular customisation games such as GTA and Skyrim.

BLADE RUNNER

A film set in a dystopian society which is corrupted with both environmental and economic issues. As the world continues to battle with global warming and pollution, the movie creates subtle prediction for the future of our society. In the first scene, K arrives at his destination to detain a rogue replicant. The setting describes a desert with no crops and no civilisation in sight. 

“One thing I’d say is that if anything the future will be more remarkable than any of us can imagine, because although any of us can only apply so much imagination, there’ll be thousands or millions of people using their imaginations to create new capabilities with these future technology powers.” – Ray Kurzweil.

Blade Runner emphasises Kurzweil’s theory where he discusses the potential of our future with the continuing innovation of technology.  Denis Villeneuve directs the movie predicting a variety of technological advancements in an imagined sense. The film provides no limit on the futures potential for outrageous innovations which we can only imagine currently in our modern day society.

The films highlight K’s transformation from being a slave replicant hunter to a humanised android who battles between doing his job and covering the fact that his kind, bioengineered human androids, are able to reproduce. If humans were to uncover this, there would be war.  

When K finds Rick Deckard, they battle until they tire. This battle ends while a simulation of Elvis Presley’s concert plays in the background. This scene works to potentially predict a life where we can simulate our favourite concerts in front of our own eyes and in the presence of our living room.  Once the battle has ended, K and Deckard enjoy a beverage together. 

A post which was personally intriguing was Lorena’s post on the idea of using three dominant colours to set moods and scenes. Each colour described their own scene and thus allows the audience to feel emotionally connected through colour.

The movie also emphasised music as a way of portraying a scene. In the scene pictured below, the music is very dramatic whilst also being quite soothing. Sets a perfect mood for the scene as K and his android partner embark on their journey whilst the rain pours down around them.

THE MATRIX

As a film touted as one of the best sci-fi films of our generation and a film which has catalysed the sci-fi genre’s popularity, the film delves into the possibility that there is an alternate dimension behind our normal life.  

“As we are still lacking a “theory of everything”, we cannot rule out the possibility that novel physical phenomena, not allowed for in current physical theories, may be utilised to transcend those constraints”Nick Bostrom

The film, ‘The Matrix’, shows that with this ever-changing world we live in, anything is possible. As Bostrom states, “without a theory of everything”, we cannot tell at what degree the world will transcend beyond our current capacity.

The film started the use of ‘bullet time’ technology which slows camera shots down to intensify and amplify a fight scene. This camera techniques is used in most sci-fi films and poses the question as to what kind of camera shots will be used in the future of film in a technological world which is ever-changing.  

The film boast plenty of cultural and biblical references. Such referneces inlclude the reference to Simulacra and Simulation by Jean Baudrillard and the allusion of morpheus as a god.

Simulacra and Simulation by Jean Baudrillard, is referenced at the start of the film as Neo picks up the book by his doorway. The book is also referenced when Morpheus shows Neo the “desert of the real”. The film explores theories from famous philosophers and because of the emphasis placed on such theories, the Wachowski brothers made all lead actors read books including Simulacra and Simulation by Jean Baudrillard, Out of Control by Kevin Kelly, and Introducing Evolutionary Psychology by Dylan Evans.

The biblical referencing of Morpheus refers to his gold like figure. The Wachowski Brothers based Morpheus on such readings about the god Morpheus. This is seen through Morpheus’ role in the film to awaken people from their dream states to reality. In Greek mythology, Morpheus is labelled the god of dreams, highlighting the comparison.

ALITA: BATTLE ANGEL

‘Alita: Battle Angel’ tells a story of a washed-up android who is found by a doctor by the name of doctor Dyson. Alita is built from scratch and as she spends more time with humans, discovers her hidden battle attributes.

“A Cyborg is a cybernetic organism, a hybrid of machine and organism, a creature of social reality as well as a creature of fiction”. – Donna J. Haraway

With social interaction, Alita journeys on a coming of age transformation where she begins as a quiet and confused cyborg, changing into a confident and social cyborg. However, mentioned it above, it is important to note that she will always be a “hybrid”. Alita transforms with social reality while also being well aware of her cybernetic tendencies.

Much like ‘The Matrix’, ‘Alita: Battle Angel’ started the revolution of “motion capture technology”. This is where movement of characters are digitally recorded and thus giving computer animators the power to make non-human characters more life-like. Films such as the ‘Polar Express’ used this technology, however, for an animation film. ‘Alita: Battle Angel’ used this piece of technology for an animated character in a movie with real-life characters. This concept was then applied with ‘Avatar’ and the character ‘Neytiri’, thus paving the way for more movies to adapt this technique.

Much like films we have screened so far such as Space Odyssey with H.A.L and Westworld with ‘gunslinger’, Alita becomes more humane as the film goes on. However, this comes at a cost as Doctor Dyson decides the limit Alita of her true capacity and restrict her from venturing out into the city. This is where the audience must decide as to whether Dr Dyson is restricting her from her true potential or he is protecting her from the dangers of the outside world.

Whilst showcasing popular themes such as humanising of androids and replacing loss with a new form of robotics, ‘Alita: Battle Angel’ also raises a common concern for people around the world, the inability to fit in because of difference. Alita is obviously different and this means she is targeted by those who are jealous and hungry for power.

READY PLAYER ONE

‘Ready Player One’ portrays an environment which is post modern yet keeps in touch with the current concept of cyberspace. An environment which is imaginatively limitless and has endless potential.

As mentioned in my opening paragraph at the top of this blog, ‘Ready Player One’ is my favourite screening to date. Whilst it faced negative feedback from its critics (mainly due to the book before it), the film shows a scarily accurate depiction of what the world is coming to.

Giving the ability for people to neglect their surroundings and focus on their in-game character offers a dangerous result. When protagonist Wade Watts finds the first key to a potential company-winning prize, he is targeted by a corporation lead by evil character Sorrento who is hell bent on winning the overall award. Through customisation, it can be seen that Sorrento develops a large and intimidating character who has perks of his own. Wade creates a character which isn’t powerful or special in any shape or form, however, he wins the keys based on his own wit and intelligence.

The film overall predicts a dangerous future where if you are succeeding in the virtual world, people who are more powerful in real-life will hunt you down.

In this tweet I shared by Josephine, it discusses my points mentioned above. Cyberspace acts as “the place between”, however, actions in this cybernetic world can hurt your real-life form.

The film presents plenty of pop-culture references, appealing to the overall film and game lover. Spielberg uses a digital re-creation from the film, ‘The Shining’, as seen in the tweet below. Wade’s in-game partner, “Aech”, is clearly scared of horror films as he then finds himself in the Overlook Hotel where the Shining is based.

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